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GENESIS AVATARS FROM NFT WORLDS

NFT Worlds is releasing 15 new NFT avatars for its players. The sale is divided into two stages, the first for the whitelist, the second for the public sale. Priority when entering the whitelist will be given to players who own NFT Worlds assets.

The cost of one avatar for those who are in the whitelist will be 0.4 ETH, for those who fly into the public sale, the cost of one avatar will be 1 ETH at the expense of the Dutch auction. The sale will start on April 30, 2022.

UPDATE TIME

Tiny Kingdom has important updates. They introduce a mechanism for tracking dishonest players, the first ban for 24 hours, the fourth ban forever. The first quest system concerns equipment, the quest event opens once a week for 24 hours.

Adjusted the drop chance in the expedition and increased the maximum level of the hero R and SR to 10 and some other things.

And NFT Panda WoF announced a series of updates in the next couple of weeks. Recently, a resource exchanger has already been added there, and it is planned to add mass sending of pandas.

ANIMOCA BRANDS ACQUIRED BE MEDIA

Yesterday, today, tomorrow... Can Animoca survive even one day without a purchase or investment? It seems not. This time the company has invested in the Australian agency Be Media, which provides advertising and digital strategies to Web2 firms.

The agency's goal is to build relationships with leading Australian brands and build a dialogue about Blockchain, NFTs and the Metaverse. Animoca Brands is clearly one step ahead of the rest.

NOT ALL LAND IS EQUALLY USEFUL

An attempt to comprehend the value proposition of virtual lands. Read before you buy land.

1/ Growth of users.
Over the past year, the daily UAW (Unique Active Wallets) has risen to 2.38 million. In 2021, venture capital firms increased their investment in blockchain by ~730% YoY, but this year is set to decline. We watched live the hype for fundraising campaigns to create metaverses and within this hype hype for the purchase of land in the metaverses after the rebranding of META (Prohibited Organization in the Russian Federation). The main leitmotif for buying land in the metaverse is Scarcity (but not the only factor).

2/ But are lands really so limited?
If we turn to Real life, is the land scarce? This statement is true only for densely populated regions (Japan, Monaco, Singapore). And if you take it as a whole, then the land is not so scarce. For example (Mongolia, Russia, Argentina). These countries have a lot of land, the demand for which is near zero. The demand for land in these countries is more or less stable, again, only in certain densely populated areas with developed infrastructure, living conditions and the general economic situation.

3/ What about virtual lands?
Thanks to the NFT, metaverses can develop similarly to the real economy only in the virtual space. And for the formation of fundamental factors for the growth of demand, the same parameters are important as in real life.

4/ Some introductions.
In the good old Early Access web3, the largest metas like The Sandbox and Decentraland have 166,464 and 90,601 lands respectively. If we consider the lands as a page in social networks or a channel in a messenger or your own website (an analogy can be drawn with this today, although it is drawn), then it is obvious that not all users of the metaverse really need land. Therefore, there is a certain percentage of users who may need land to create something on it. But what rate of land/users should be in order to keep scarcity and what are the goals for the number of metaverse users set by the developers?

Who are they targeting?
Roblox: MAU - 226M Users Over 600M
Minecraft: MAU - 140M Users Over 400M
Fortnite: Over 350 million users

Decentraland now: MAU around 20k with peak online 30k. Target tens of millions of users. Average price: ~$9100 (-74%) Gender: ~$8200 (-34%).
The Sandbox now: No exact data yet, up to 100k online. the game can be accessed during the Alpha Season, with a target of around 10 million users within 100 years, which could be in the range of 20-40 million MAUs. Average Price: ~$5900 (-70%) Gender: ~$5700 (-24%)

It can be assumed that in 2022, under favorable conditions, the average MAU in these projects could be 100k. With unfavorable fall to 10k.

5/ User-to-Earth Conversion.
If we take target indicators for users of 10 million, and consider different scenarios for the success of projects, then the conversion range will be within 0.1% -1% (above the target expectations), so that the land is in demand and this is in popular metas like Decentraland and The Sandbox.

Example: If the project is niche, not as global as TSB and DCL and aims for the foreseeable future at 1 million MAU, then today the acceptable maximum amount of land for such a project is about 10000, provided that the team manages to achieve its goals. If more, then you should think about whether you overdid it with the supply. In addition, it follows from this that investment in land is a long-term investment. Yes, and selling them is more difficult. the number of sales per day for the same TSB and DCL is about 50 and 15 pcs. / day.

6/ What is the value, brother?
The value of land, first of all, is PEOPLE. Cool creators or celebrities able to attract attention. Attention is the very harvest with which you can collect profit. They can be your neighbors. Example: Snoop Dogg. One of the premium lands was sold for $458,000, hubs or plazas in the case of DCL, but don't forget the whitepaper specs.

7/ Take your time, otherwise you will “have time”.
While there is not enough historical data to assess the possible loss from investments in virtual land or the factors associated with it, but one thing remains obvious - LOCATION. And this concept can include both the project itself and the area in the project, as well as specific coordinates of the earth. And when statistics appear based on data from LTV, ARPU, ATV users, then the land selection criteria will expand even more. In a good way, it is better to imagine what type of activity is suitable for a given location. Perhaps this is the road along which you can set advertising billboards.

Go to the meta, study the location, estimate various metrics, average prices, who does what and in what areas, what development prospects are there, compare rental prices, how many users are now. At the same time you will get an examination and who knows, maybe you can become a virtual real estate agent 😉

8/ Recap.
There are several insights.
• Lands are not so limited in the short term when considering the number of blockchain users
• NFT and web3 metas will remain, but they need a killer app like Axie Infinity in 2021 at x10 scale to develop. And so far we have only 3 clear contenders TSB, DCL and not even in Star Atlas Early Access.
• Keep in mind that the supply of land on the blockchain will increase faster than the demand for land and many collections that have not announced the creation of the metaverse can do this, moreover, the creation of the metaverse is still an important value proposition for NFT collections. Therefore, the growth of thematic metaverses is expected. There will be plenty of land. I haven’t counted yet, but there is already a feeling that the number of announced lands is approaching the number of active blockchain users (daily UAW) and so far no one can say with certainty whether they are currently overvalued or undervalued, but the best lands are most likely , will grow if the hypothesis about the usefulness of the metaverses is confirmed and if mass adoption occurs and we see a project with 10 million DAU.
• It is possible that elite lands will grow faster and the gap between the floor and the average sale price will increase due to the growth of the elite. Here's what you really should pay attention to and bet when you think the price will be acceptable.
• Before buying, it is worth participating in the project in order to personally understand what is happening and what are the prospects and imagine how many users could use this meta in N years and with whom it could compete. Ideally, conduct a SWOT analysis, and you can also involve a specialist in virtual lands.
• It is important to carefully select land for purchase, analyzing many factors, and not just the fate of the project, evaluating the specific location and infrastructure, nearby resources and neighbors.

9/ Usefulness.
Well, to raise the utilities of this post, we share interesting body land analytics.

A SMALL SELECTION OF NEW WAVE PROJECTS ON THE RADAR

PART 1

But first, let's dive a little into the history of cryptogaming and analyze the main milestones. If you don't want to dive, then scroll down.

CRYPTOGAMING 1.0 – around 2017-2020 It was marked by hype for collectibles and P2E with a small set of mechanics. CryptoKitties, Axie Infinity, EOS Knights, 0xUniverse.

CRYPTOGAMING 2.0 – around 2020-2022 It was marked by hype for farms and clickers and an attempt to create something on Unity. And the catalyst for the madness was the freed liquidity after the hype on DeFi and the created infrastructure for the exchange of low-liquidity tokens, as well as the hype on NFT art. All this resulted in DeFi gaming (now called GameFi - not to be confused with Play-to-Earn) and increased segmentation of market participants into crypto gamers and NFT collectors. At the same time, both P2E and NFT projects rushed to create their own metaverse projects.

MAJOR REASONS FOR THE FAILES OF CRYPTOGAMES IN THESE ITERATIONS?
1. Lack of professional staff from classic game development. Especially the State Duma and producers. Because of what the gameplay is lame, the balance and the interest in games is falling, despite the stimulation by rewards. If the situation with 2D artists is still all right, then with 3D artists everything is very sad. Even industry leaders like Illuvium have something wrong. And this is a project with a capitalization of $350 million, and at the peak of $1 billion. Just Look at this.
2. The infrastructure is still lame. At some point, projects scale so strongly that the user experience is so lame that even rewards do not save.
3. Overemphasis on marketing over product. Injection of advertising budgets gives too short-term effect when at the root of the problem are fundamental problems with a net outflow of capital, which could be compensated by attracting WEB2 businesses and creating consumption and production (Decentraland and The Sandbox are trying to do something of this, but this is already about metaverses). , and we are talking about ordinary games).
4. Overstimulation with inflationary tokens, and not collectible NFTs as a result - all the value is in glasses.
5. Excessive emphasis on EARNINGS and in USD, when in fact we are talking about REWARD in TOKENS. This tool is designed to enhance emotions when playing, and not be the main motive for entering the project.
6. Poor implementation of ideas aimed at motivating players to create value. So that the players would not only pay a fee for NFT at the start, then take out tokens and, in the end, the NFT itself until the source of wealth dries up, but also add something to the project throughout the entire cycle and not necessarily by paying a fee. The future of the gaming industry may lie not only in the plane of the right to own objects, but also much wider, for example, the right to own the game itself (influencing certain decisions on the further development of the project or the internal world order).

CRYPTOGAMING 3.0 – ??? What will he be like? Obviously, attempts are being made to catch up with the classic games in terms of performance. And this is only possible if you have a strong team with experience in creating classic games and experts in launching crypto projects at the same time and a brave founder who will take such a risk, because the budgets for this are tens/hundreds of times higher. One of the clearest examples is Star Atlas, which partnered with Sperasoft. A co-developer who helps develop real AAA blockbusters in their portfolio (Halo, Assassins Creed, Call of Duty, Mass Effect, you get the idea). Yes, Ubisoft is not single-handedly sawing all these games, like many others. This is also noticeable in recent acquisitions web2 companies Animocoy. In addition, attempts are being made to rethink the idea of ​​NFT integration and we will see new experiments here.

Besides Star Atlas, what other cryptoAAA projects can you follow?
There is some freshness here with decent backers.

shrapnel

metal core

delysium

World eternal online

3 YEARS BEFORE REVILLE

The peculiarity of this channel is that we are talking about top or non-standard Play-to-Earn, a bit about Metaverse and important news affecting cryptogaming. But today is a special case. It's about RTFKT.

Surely some of you have heard about this web3 brand, which was purchased Nike. In February, they gave away cryptic MNLTH. No one knew what was inside, and the interest was fueled by the non-standard mechanics of the revival. As a result, in 2+ months, the floor grew to 8.3 ETH per airdrop. To reveal the monolith, the community needed to unite to complete 4 quests and unravel its mysteries. At each stage, the monolith reacted, opening up with a change in appearance. It is believed that Nike and RTFKT fans have been waiting for this revel for more than 2 months, BUT IT'S NOT SO!

12.12.2019/XNUMX/XNUMX We published article dedicated to the Nike Cryptokicks patent, according to which they had to release the product within 4 years, otherwise the patent will be canceled. We can say that I have been waiting for this revival 3 years. At that time, it was not often possible to hear the abbreviation NFT even in the crypto environment, and even more so, fantasies about post-retail and the participation of brands in metaverses or games seemed stupid. Today it is already a fait accompli.

The article was devoted to a brief overview of the patent from Nike and their motives, but then this story was somehow forgotten ... And in February 2022, when the patent expired RTFKT (brand owned by Nike), which we by the way spotted in 2019. Launched this whole story with MNLTH and revived the Nike Cryptokicks. RTFKT will continue their brainchild and this is a real innovation for NFT. RTFKT is a game changer.

Of the interesting: When burning MNLTH, the owner receives another MNLTH! Skin Vial and Nike Dunk Genesis. 3 items from 1 monolith and 1 of them is again a monolith, in which there will most likely be more items and there is a rumor that there will be another monolith, in which there will be more NFTs... CyberMatryoshka. In addition, they mentioned the possibility of pumping. Collectible gamification is expected. As a result, several guesses of the community were confirmed at once:

– MNLTH is an NFT generator.
– There were running shoes in MNLTH.
– There were 3 NFTs instead of 1.

1st official NFTs from NIKE! A brand steeped in the culture of collecting.

NOT INCLUDED*

1.Louis Vuitton Added New NFTs to Their Blockchain Game

Louis: The Game was released in August 2021. In it, players choose an avatar in branded LV clothing and run around collecting collectible NFT cards about the history of the brand.

Now the company added new quests and rewards. Players who have collected a certain number of cards have the opportunity to participate in the distribution of free NFTs. You can also win one of 10 avatar bows. The new tokens were created in collaboration with the world's most valuable NFT artist, Beeple.

Fashion brands from luxury D&G to mass market like FOREVER 21 are experimenting with NFTs in the metaverse. According to Bloomberg Intelligence, the metaverse as a potential fashion market is valued at $800 billion.
Piper Sandler, in a recent study, found that half of the American teenagers surveyed were interested in the concept of the metaverse, and 26% had VR goggles.

Louis Vuitton's experiments show promising results. The game is free and does not require additional hardware or a powerful computer. The number of downloads has already exceeded 2 million.

2.Art Blocks will be presented at the Venice Biennale

The most famous NFT-project of generative art Art Blocks announced participation in the oldest contemporary art exhibition in the world. Look at work 20 European artists Art Blocks available from April 29 to May 1 at the Decentral Art Pavilion (Palazzo Giustinian Lolin).

Also on Superchief event (NFT-gallery) from April 23 to November 27 at the Cultural Center (Palazzo Mora) will be exhibited 2 paintings by artists Sarah Ridgley and mpkoz.

“This event is the Olympics in the art world, and we plan to become champions of the future evolution of art,” the creators of the project write on their Twitter.

The Venice Biennale is an international art exhibition that has been held every two years since 1895 (from May to November). Each participating country fills the pavilion with the works of local authors. In the 1950s, the exhibition became the main platform for the avant-garde and greatly influenced the development of contemporary art in the world.

The participation of the NFT project in the Biennale is a historic event in the art world. This is an important step towards the recognition of generative art and the role of NFT in a new stage in the development of art.

3. The author of the "Black Swan" predicted the collapse of the NFT market

Black Swan author Nassim Taleb believes that the NFT market will burst due to the tightening of the credit policy of the US Federal Reserve System. He is confident that an increase in the key rate will lead to the fact that "meaningless things will lose their meaning." Earlier, Taleb criticized bitcoin and promised to get rid of his digital assets.

In March, the US Federal Reserve raised its key rate by 2018% per annum for the first time since 0,25. According to the financier, this will have a critical impact on the NFT market.
Earlier, Taleb said that he was disappointed in the cryptocurrency because of its excessive volatility.

Experts constantly promise NFT a failure. In 2021 alone, this happened several times. In fact, after every drop in interest, there is a rise.
It is important to understand that NFT is primarily a technology, not just pictures. We are sure that hundreds of NFT applications are yet to be invented. It is hard to believe that people will refuse convenient technology, which in turn is constantly being improved ...

4. Carrefour releases NFT bees for charity

French grocery chain Carrefour May 7 launches a project in the metaverse of The Sandbox to save the bees. The NFBEE collection consists of 15 tokens with voxel (made from 3D bricks) bees and the fruits they pollinate. 100% of the proceeds will go to the BEEFUND bee conservation fund, created by the Foundation De France.

“Bees pollinate 75% of the food we eat every day. Tomatoes, apples, raspberries - all this exists thanks to the bees. We need them to maintain biodiversity and keep food the way it is. No bees → no fruits and vegetables,” says the project site.

Major retail player Carrefour bought a piece of land in The Sandbox in February and is now launching its first project inside this virtual world.

5.Karafuru x HYPEBEAST X ATMOS released a teaser for a joint project

The magazine that created a whole cultural movement - HYPEBAST, NFT collection Karafuru and Japanese fashion brand ATMOS will release a joint NFT collection very soon. Tokens are 3D men dressed in trendy streetwear outfits.

The creators want to make Karafuru a part of modern culture, using the media reach and e-commerce of the HYPEBEAST platform, as well as their offline stores. Karafuru is a collection of 5 cartoon avatars, the minimum token price on the OpenSea marketplace at the moment is 555 ETH ($2.86). ATMOS is a sneaker brand from Japan and has already collaborated with Nike, New Balance and Adidas.

The project is going to take the Karafuru brand beyond the metaverse and digital identity. They stated that they specifically chose Hypebeast & Atmos.

NFT collections with a strong community most often want to develop their brand to be popular not only in digital but also in the real world. Creating physical things is a logical continuation of the popularity in the virtual world. NFT is a great channel for modern sales and creating a modern image. At the intersection of these spheres, the fashion of the future will develop.

6. Hong Kong Metro plans to open a station in the metaverse

Hong Kong Railway Company MTR Corporation announced a partnership from the metaverse of The Sandbox. As part of this project, it is planned to build a theme park inspired by the country's subway.

The Hong Kong investment company Animoca Brands subsidized the crypto-metro. Previously, MTR bought a plot of land where, in the near future, users of the metaverse will be able to drive trains and operate a station. A museum will also be built on their site to show the moments, connections between the MTR and the culture of Hong Kong.

Other Hong Kong projects already built in The Sandbox City ocean park water park and made a quest on the ferry Star ferry as part of the second alpha version of TSB.

The Sandbox plans to raise $400 million in a new investment, now the metaverse is valued at $4 billion. Projects like this perfectly demonstrate how closely ideas can be connected in real and virtual worlds.

7. The Bahamas allowed to pay taxes with digital assets

The Bahamian government has adopted non-fungible tokens as a means of paying taxes. Residents can now repay their obligations to the state using the country's digital currency - sand dollars (B$)which was launched back in 2020.

Whitepaper from the government of the islands published a week before Crypto Bahamas conferences, which will be held from 26 to 29 April. One of the organizers is a major crypto exchange FTX. Guests include former British Prime Minister Tony Blair, former US President Bill Clinton and National Football League quarterback Tom Brady.

“We want to make the Bahamas the leading digital asset hub in the Caribbean,” Prime Minister Philip Davis said in announcing the conference.

FTX, by the way, moved its headquarters to the Bahamas in September last year, and CEO Sam Bankman-Fried explained this move as a “progressive and far-sighted crypto bill” that will regulate the industry in the country.

Every year it becomes more and more interesting to observe how insignificant countries in the world economy - such as the Bahamas, El Salvador or Laos - are building a progressive economy and monetary policy. The largest in terms of territory, Russia cannot boast of the same; China, being the world's leading economy, has completely imposed a ban on the main vectors of development of this industry.

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