What do EOS, TRON and ETHEREUM have in common, and most importantly - why?

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Loom Network

It's no news for anybody that some developers strive to make their games accessible not only to users of any one platform, but also to reach as many audiences as possible. A striking example is the projects from the studio 0xGames (0xWarriors, 0xUniverse), games Everdragons и Blockchain Cuties... They can already be played using not only ether, but also other tokens, for example, Blockchain Cuties is available on Ethereum, EOS and Tron.

Now the developers of the Loom platform have announced that they intend to transform their PlasmaChain layer-2 and make it “universal”.

"Over the next weeks, Loom Network will integrate Tron and EOS into its PlasmaChain - this will allow developers to effectively use their applications on all three blockchains at the same time."

How does the project team explain this decision?

The main message of the team is that despite the separation of opinions users regarding platforms: some vehemently believed in EOS, others still continue to drown for Ethereum, Tron has an army of fanatics in general ... goals and missions for all game-making studios are the same. 

Also, in their opinion, in order for projects to be able to provide their games to as many users as possible, the support of Sadherena Ethereum alone is not suitable:

Ultimately, this means that PlasmaChain will no longer be an exclusive scalable solution for Ethereum only. And it will be a universal solution for developers who seek to present their product to the largest possible number of users.

In general, this can solve questions about cross-blockchain. Dapp on the luma, and keeping money on the Internet mainstream, the transactions themselves can be signed using a metamask. Eos and tron ​​users pay with their tokens, signing transactions through their wallets.

More details can be found in the official announcement from Loom Network.

Project website: https://loomx.io.

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