Hash Rush: August Details #1

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Hash Rush

Welcome to the series "Hash Rush: Through the Hermeian Galaxy".

In this series, we will explore the Hermeian Galaxy, dive into the history of various characters, races, creatures, consider the mechanics of the game, and much more that will help to know all aspects of the amazing world of Hash Rush.

The time has come for the August report from the developers of Hash Rush!

The developers acknowledge that although the 256 build has been launched, things have been slow for a long time, updates were rare and not very significant. ATAll those present at the Hash Rush headquarters want to improve and promise to return to the "high-speed" mode of development of the game.

The developers also raised the issue of gameplay:

The role of Combat in Hash Rush has changed many times. Initially, there shouldn't have been many battles, it was supposed to be a more traditional RTS experience. However, this led to a lot of AI routines that complicated the development process. But, the developers dug into Unity and they discovered a great tool called Behavior Designer, which allows you to visualize a single AI.

Hash Rush
Hash Rush Behavior Tree

The Hash Rush team reports that adding this tool to the game will take a month.

The developers are sure that they have overcome the "hump" of development, and now, with the new combat system, creating unit behavior should be much easier and faster. In the next few months they promise to show much more from the planned main Hash Rush cycle, for example, more actual resistance phases.

Project website: https://hashrush.com.
Project Telegram chat: https://t.me/hashrushofficial.
Telegram chat RU: https://t.me/hashrushru.

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