Good day everyone! Without water, immediately to the topic!
Today, some details have become known regarding the gameplay and chips of this promising game. Below, I will insert some thoughts and additional information that we know. So let's get started ...
The launch is planned on Android and PC (browser version). The Apple version is still in doubt and nothing is known about the timing, as always in crypto!
Initially, you will be offered a choice between 3 classes: Fighter, Rogue and Wizard. These classes are starting and at a certain stage of the game, you will be faced with a choice between specializations. So for you can better imagine what is being said, I will give an example from the old Lineage 2, the legend of the Korean game development.
Of course, Crypto Sword & Magic will not have such a variety of specializations, but I think you understand that. We can say that at the initial stage of the game there will be an entire 3 classes. But in the late game, you will be asked to choose a narrower specialization of your hero, which will give a new additional set of skills (all skills are passive). So, in the late game there will be all the same 3 classes, but at least 6 specializations, and each one will be very different from the others. We can say that the game is exactly has 6 types of heroes and who knows, maybe it is not the limit!
Now directly about the specializations themselves (2 for each class).
Fighters
Maggie
Rogues
According to the tradition of the genre, a group for passing dungeons will have to contain at least an 1 tank (Knight) and a priest (Cleric). And according to the law of the genre, the least people play for these classes <img draggable="false" class="emoji" alt="" src="https://s.w.org/images/core/emoji/12.0.0-1/svg/1f642.svg">
Beauty, what else can I say. A huge set of all kinds of equips and characteristics, over which we will have to smash our heads and spend a lot of time to collect the perfect stats.
The tab on which we get exp for our heroes. We are promised a huge amount of content, but now we can only see this screenshot from the game.
So all the battlefields have different complexity, it is displayed by the number of stars under the name of the area ( the simplest and the most difficult). With mercenaries, I think it is understandable, but for those who do not know, these are the characters of other players (you will be able to list out your characters for hire (rent)).
Next, the panel with the parameters of the territory:
In a nutshell, we need arrows to move around the map. The card itself is in the lower right corner. Aim to get to the Guardian (this is a shard). Green squares on the map are the places that you have already explored.
What can be found / found on the map?
The battle is automatic, step by step. It is very important to assemble a team correctly. And, as usual, in such games, count th enumbers of characteristics and resists, then your heroes will able to win more powerful enemies.
The screenshot above shows the distribution of the reward after successfully clearing the location. Hah, and here is the most interesting. Why u do not need to hire mega cool guys for your party!? Everything is simple, these are performance indicators for all battle: the amount of damage done, the amount of damage received and the amount of healed . On the basis of these data, the same usefullity is calculated and it is precisely depending on the assigned grade (A / B / C / S) that you get the reward.
As you can see in the picture, the mage was the most useful, so he got the most rarity chests with loot.
Release 28 will be held on June, next week.
Number of characters on one account - one.
Game Developers - Koreans, and these are the developers of the original game on Facebook.
Domestic currency - EOS, additional tokens will not be minted.
Auctions - we have already written about them, links to previous articles will be below.
WhitePaper - has no.
Legendary things - can be worn from the very beginning, but some of their abilities will work only upon reaching a certain level of the hero.
Raids - will be available in Q3 2019.
Loot - the chances of dropping a good item will be 1% or less. Hardcore motherfucker.
Equipment Kits - rather, these are items with unique abilities, there will be 15 types (abilities) in total, each with its own characteristics.
If you have any more questions, you can find the answers in telegrams group.
Currently going presale, this presale will last until the start of the game. A big request for those who are planning to buy on it, to do so according to our utm-link. The project does not use any referral links and programs. utm-link serves to assess the flow of traffic from our site in order to assess the feasibility of joint collaborations.
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