Crypto Sword & Magic: Features

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Crypto Sword and Magic

Good day everyone! Without water, immediately to the topic!

Today, some details have become known regarding the gameplay and chips of this promising game. Below, I will insert some thoughts and additional information that we know. So let's get started ...

What about platforms?

The launch is planned on Android and PC (browser version). The Apple version is still in doubt and nothing is known about the timing, as always in crypto!

Class and specialization system

Initially, you will be offered a choice between 3 classes: Fighter, Rogue and Wizard. These classes are starting and at a certain stage of the game, you will be faced with a choice between specializations. So for you can better imagine what is being said, I will give an example from the old Lineage 2, the legend of the Korean game development.

Crypto Sword and Magic
Warrior Development Tree in Lineage 2.

Of course, Crypto Sword & Magic will not have such a variety of specializations, but I think you understand that. We can say that at the initial stage of the game there will be an entire 3 classes. But in the late game, you will be asked to choose a narrower specialization of your hero, which will give a new additional set of skills (all skills are passive). So, in the late game there will be all the same 3 classes, but at least 6 specializations, and each one will be very different from the others. We can say that the game is exactly has 6 types of heroes and who knows, maybe it is not the limit!

Now directly about the specializations themselves (2 for each class).

⚔️Fighters

  1. Berserkers are fighters whose target is inflicting physical damage, their skills correspond to the main goal.
  2. Knights are fighters whose skills will up the defense, their goal is not to deal damage to the enemy, but to take as many attacks of the enemy as possible and to stay alive after.

????Maggie

  1. Archimages are heroes who will be responsible for dealing magical damage in a team.
  2. Clerics are healers, their main task is to restore the allies' HP in battle and in every possible way strengthen them by giving buffs.

🏹Rogues

  1. Rangers - archers, masters in dealing physical damage at a distance.
  2. Assassins - masters in dealing physical damage at melee zone. As a rule, this is the most weakly protected class, but causing the most damage to the enemy.

According to the tradition of the genre, a group for passing dungeons will have to contain at least an 1 tank (Knight) and a priest (Cleric). And according to the law of the genre, the least people play for these classes <img draggable="false" class="emoji" alt="" src="https://s.w.org/images/core/emoji/12.0.0-1/svg/1f642.svg">

Character menu and equipment

Beauty, what else can I say. A huge set of all kinds of equips and characteristics, over which we will have to smash our heads and spend a lot of time to collect the perfect stats.

How to gain exp?

The tab on which we get exp for our heroes. We are promised a huge amount of content, but now we can only see this screenshot from the game.

So all the battlefields have different complexity, it is displayed by the number of stars under the name of the area (⭐ the simplest and ⭐⭐⭐ the most difficult). With mercenaries, I think it is understandable, but for those who do not know, these are the characters of other players (you will be able to list out your characters for hire (rent)).

Next, the panel with the parameters of the territory:

  • 3 × 3 - the size of the battlefield;
  • 3 ~ 5 - the number of mobs that you can meet on the territory;
  • XP60 - experience for passing;
  • 21% - the chance of getting a chest with loot from each mob.

More about locations

In a nutshell, we need arrows to move around the map. The card itself is in the lower right corner. Aim to get to the Guardian (this is a shard). Green squares on the map are the places that you have already explored. 

What can be found / found on the map?

  1. The keeper (👹) - the one you need to destroy in order to clear the location and get a reward.
  2. Monsters.
  3. Healing Shrine - the place where you can get some heal for your team.
  4. Forces Shrine is a place where you can get a random buff.
  5. Nothing - it's just empty land.

The battle

The battle is automatic, step by step. It is very important to assemble a team correctly. And, as usual, in such games, count th enumbers of characteristics and resists, then your heroes will able to win more powerful enemies.

Loot distribution

The screenshot above shows the distribution of the reward after successfully clearing the location. Hah, and here is the most interesting. Why u do not need to hire mega cool guys for your party!? Everything is simple, these are performance indicators for all battle: the amount of damage done, the amount of damage received and the amount of healed . On the basis of these data, the same usefullity is calculated and it is precisely depending on the assigned grade (A / B / C / S) that you get the reward. 

As you can see in the picture, the mage was the most useful, so he got the most rarity chests with loot.

What else do we know about the game at the moment?

Release 28 will be held on June, next week.
Number of characters on one account - one.
Game Developers - Koreans, and these are the developers of the original game on Facebook.
Domestic currency - EOS, additional tokens will not be minted.
Auctions - we have already written about them, links to previous articles will be below.
WhitePaper - has no.
Legendary things - can be worn from the very beginning, but some of their abilities will work only upon reaching a certain level of the hero.
Raids - will be available in Q3 2019.
Loot - the chances of dropping a good item will be 1% or less. Hardcore motherfucker.
Equipment Kits - rather, these are items with unique abilities, there will be 15 types (abilities) in total, each with its own characteristics.

If you have any more questions, you can find the answers in telegrams group.

Currently going presale, this presale will last until the start of the game. A big request for those who are planning to buy on it, to do so according to our utm-link. The project does not use any referral links and programs. utm-link serves to assess the flow of traffic from our site in order to assess the feasibility of joint collaborations.

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